Trap
NormalRegretful Rebirth
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When a monster you control is destroyed by battle and sent to the Graveyard: Target that monster; Special Summon it in face-up Defense Position, but it is destroyed during your End Phase.
Regretful Rebirth — Power Evaluation
Final Score: 30 ± 6 · Confidence: Medium
- Intrinsic: 31 · Deck: 29 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Regretful Rebirth offers temporary recovery for battle-destroyed monsters, a niche mechanic with narrow applicability. The recovered monster returns only in Defense Position and is destroyed at your End Phase, providing no lasting board value or combo extension. With zero combo board appearances and only two scattered deck appearances despite clear card text, evidence shows the card fails to deliver meaningful impact even in its intended Graydle home.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 35 | Activates only when your monster is destroyed in battle, a rare and conditional trigger appearing in just 2 recent decks with no searchable routes (verified from deck sample and card text). |
| Combo & Conversion | 20 | Recovery is limited to Defense Position and lasts only until End Phase, with zero combo board appearances confirming it extends no combo lines or generates new resources (observed from zero combo evidence). |
| Resource Economy | 30 | Recovers a destroyed monster at zero cost, achieving parity in monster count, but the one-turn duration and End-Phase self-destruction make it resource-negative versus permanent alternatives like Monster Reborn (observed from top deck partner). |
| Effect & Interaction | 5 | Provides no negation, removal, disruption, or hand-trap capability; purely defensive recovery with zero opponent interaction (verified from card text). |
| Material Utility | 15 | The recovered monster is locked to Defense Position and destroyed at End Phase, making it unsuitable for material summons or synergy extensions (inferred from card mechanics). |
| Resilience & Flexibility | 25 | Depends entirely on battle destruction—an uncommon, reactive, and unreliable trigger—and only operates within a single turn window (inferred from narrow conditional activation). |
| Deck-Building Efficiency | 40 | Occupies a trap slot for a situational effect with only 2 decks running an average of 2 copies, suggesting low priority when other recovery options like Monster Reborn exist (observed from deck evidence). |
Calculation
Weight profile: Recovery/Recursion primary role. Intrinsic ≈ 31, Deck ≈ 29, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers battle-destroyed monsters at zero additional cost
- May support Graydle and similar archetypes that benefit from self-destruction mechanics
Weaknesses
- Temporary recovery lasting only until End Phase prevents meaningful board persistence
- Defense Position placement and self-destruction eliminate combo extension potential
- Highly conditional trigger (battle destruction only) makes it unreliable outside specific scenarios
- Significantly slower and weaker than permanent recovery options
Counters / choke points
- Control strategies that avoid direct attacks
- Graveyard banishment effects before activation
- Negation of the trap's activation
Best use
supplementary recovery tech. Decks: Graydle. Suggested copies: 1.
Evidence & gaps
- Verified: Card activates when a monster you control is destroyed by battle and sent to Graveyard; Special Summon is to face-up Defense Position only; Summoned monster is destroyed during your End Phase; Two recent deck instances (2023-2024) include this card; Graydle and untyped archetypes appear with this card
- Observed: Only 2 total deck appearances in the entire sample; Average 2 copies per deck (range 1-3); Appears in 50% Graydle and 50% untyped decks; Runs alongside Monster Reborn in both deck instances; Paired with various Dark Magician and Zombie synergy cards
- Inferred: Requires specific board state (monster destroyed in battle) to activate, limiting accessibility; One-turn window makes recovery unsuitable for multi-turn strategies; Defense-Position-only restriction prevents summoning synergies with recovered monster; Likely used in Graydle for interaction with self-destruction mechanics
- Data gaps: No combo board appearances (combo conversion inferred from text only) No guide mentions (role context limited to 2 deck samples) No usage statistics (StatisticsCard rows unavailable for archetype inclusion rates) Extremely thin deck sample (2 total) makes generalization unreliable No banlist status provided (assumed unlimited at 3 copies)






